The Subsurface component of the Arnold Standard Surface shader (aiStandardSurface) controls Sub Surface Scattering (SSS). Maya 2018 | Arnold 5 In this example, the lamp shade has a Translucent material * The optical effect referred by the term ‘Bokeh’ in photography.Īfter Effects Camera Lens Blur Posted in Arnold for Maya, Arnold for Maya Camera, Arnold renderer, Maya, Maya Rendering, Rendering Tagged arnold, bokeh, camera, dof, focus, Maya 2 Comments Arnold for Maya Standard Surface Shader Translucency / Paper Shader Set other Aperture attributes like the number of blades and aspect ration to further design the appearance of out of focus areas and especially highlights.Larger Aperture Size values (larger lens Iris opening), and shorter Focus Distances will cause a narrower Depth of Field which will result in the background appearing more blurry.ĭOF is generally more apparent with ‘long lenses’ (shorter focal length). The Aperture Size attribute isn’t an f-number aperture like we would expect in photography but a radius in world units.
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